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Address findings from second triple audit (quality, performance, security): - Wrap PAM CString password in Zeroizing<CString> to wipe on drop (S-H1) - Add check_account() for pam_acct_mgmt after fingerprint unlock, with resume_async() to restart FP on transient failure (S-M1) - 30s PAM timeout with generation counter to prevent stale result interference from parallel auth attempts (S-M3) - Downscale wallpaper to max 1920px before GPU blur, reducing work by ~4x on 4K wallpapers (P-M1) - exit(1) instead of return on no-monitor after lock.lock() (Q-2.1)
46 lines
4.8 KiB
Markdown
46 lines
4.8 KiB
Markdown
# Decisions
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Architectural and design decisions for Moonlock, in reverse chronological order.
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## 2026-03-30 – Second audit: zeroize CString, FP account check, PAM timeout, blur downscale
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- **Who**: Nyx, Dom
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- **Why**: Second triple audit (quality, performance, security) found: CString password copy not zeroized (HIGH), fingerprint unlock bypassing pam_acct_mgmt (MEDIUM), no PAM timeout leaving user locked out on hanging modules (MEDIUM), GPU blur on full wallpaper resolution (MEDIUM), no-monitor edge case doing `return` instead of `exit(1)` (MEDIUM).
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- **Tradeoffs**: PAM timeout (30s) uses a generation counter to avoid stale result interference — adds complexity but prevents parallel PAM sessions. FP restart after failed account check re-claims the device, adding a D-Bus round-trip, but prevents permanent FP death on transient failures. Blur downscale to 1920px cap trades negligible quality for ~4x less GPU work on 4K wallpapers.
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- **How**: (1) `Zeroizing<CString>` wraps password in auth.rs, `zeroize/std` feature enabled. (2) `check_account()` calls pam_acct_mgmt after FP match; `resume_async()` restarts FP on transient failure. (3) `auth_generation` counter invalidates stale PAM results; 30s timeout re-enables UI. (4) `MAX_BLUR_DIMENSION` caps blur input at 1920px, sigma scaled proportionally. (5) `exit(1)` on no-monitor after `lock.lock()`.
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## 2026-03-28 – Remove embedded wallpaper from binary
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- **Who**: Nyx, Dom
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- **Why**: Wallpaper is installed by moonarch to /usr/share/moonarch/wallpaper.jpg. Embedding a 374K JPEG in the binary is redundant. GTK background color (Catppuccin Mocha base) is a clean fallback.
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- **Tradeoffs**: Without moonarch installed AND without config, lockscreen shows plain dark background instead of wallpaper. Acceptable — that's the expected minimal state.
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- **How**: Remove wallpaper.jpg from GResources, return None from resolve_background_path when no file found, skip background picture creation when no texture available.
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## 2026-03-28 – Audit-driven security and lifecycle fixes (v0.6.0)
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- **Who**: Nyx, Dom
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- **Why**: Triple audit (quality, performance, security) revealed a critical D-Bus signal spoofing vector, fingerprint lifecycle bugs, and multi-monitor performance issues.
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- **Tradeoffs**: `cleanup_dbus()` extraction adds a method but clarifies the stop/match ownership; `running_flag: Rc<Cell<bool>>` adds a field but prevents race between async restart and stop; sender validation adds a check per signal but closes the only known auth bypass.
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- **How**: (1) Validate D-Bus VerifyStatus sender against fprintd's unique bus name. (2) Extract `cleanup_dbus()` from `stop()`, call it on verify-match. (3) `Rc<Cell<bool>>` running flag checked after await in `restart_verify_async`. (4) Consistent 3s D-Bus timeouts. (5) Panic hook before logging. (6) Blur and avatar caches shared across monitors. (7) Peek icon disabled. (8) Symlink rejection for background_path. (9) TOML parse errors logged.
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## 2026-03-28 – GPU blur via GskBlurNode replaces CPU blur
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- **Who**: Nyx, Dom
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- **Why**: CPU-side Gaussian blur (`image` crate) blocked the GTK main thread for 500ms–2s on 4K wallpapers at cold cache. Disk cache mitigated repeat starts but added ~100 lines of complexity.
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- **Tradeoffs**: GPU blur quality is slightly different (box-blur approximation vs true Gaussian), acceptable for wallpaper. Removes `image` and `dirs` dependencies entirely. No disk cache needed.
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- **How**: `Snapshot::push_blur()` + `GskRenderer::render_texture()` on `connect_realize`. Blur happens once on the GPU when the widget gets its renderer, producing a concrete `gdk::Texture`. Zero startup latency.
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## 2026-03-28 – Optional background blur via `image` crate (superseded)
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- **Who**: Nyx, Dom
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- **Why**: Consistent with moonset/moongreet — blurred wallpaper as lockscreen background is a common UX pattern
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- **Tradeoffs**: Adds `image` crate dependency (~15 transitive crates); CPU-side Gaussian blur at load time adds startup latency proportional to image size and sigma. Acceptable because blur runs once and the texture is shared across monitors.
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- **How**: `load_background_texture(bg_path, blur_radius)` loads texture, optionally applies `imageops::blur()`, returns `gdk::Texture`. Config option `background_blur: Option<f32>` in TOML.
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## 2026-03-28 – Shared wallpaper texture pattern (aligned with moonset/moongreet)
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- **Who**: Nyx, Dom
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- **Why**: Previously loaded wallpaper per-window via `Picture::for_filename()`. Multi-monitor setups decoded the JPEG redundantly. Blur feature requires texture pixel access anyway.
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- **Tradeoffs**: Slightly more code in main.rs (texture loaded before window creation), but avoids redundant decoding and enables the blur feature.
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- **How**: `load_background_texture()` in lockscreen.rs decodes once, `create_background_picture()` wraps shared `gdk::Texture` in `gtk::Picture`. Same pattern as moonset/moongreet.
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