Without this, app.quit() destroys windows instantly, creating a jarring
pop-out. Now all windows fade out over 250ms (matching the fade-in)
before the app exits. Uses the same CSS opacity transition — just
removes the "visible" class and defers quit via glib timeout.
The Rust code already adds a "visible" CSS class on map, but the
stylesheet had no corresponding opacity transition. Add 250ms ease-in
fade via GPU-accelerated CSS opacity to eliminate the visual pop-in.
- Fix BGRA→RGBA channel swap in apply_blur so image::RgbaImage semantics
match the actual pixel data from GDK texture download
- Logout now calls app.quit() like lock does, via new quit_after field on
ActionDef (replaces fragile magic string comparison)
- Log TOML parse errors to stderr instead of silently ignoring
- Remove pointless zlib compression of JPEG wallpaper in GResource
- Add tests for quit_after behavior and config error handling
First launch with blur blurs and saves to ~/.cache/moonset/. Subsequent
starts load the cached PNG directly (~9x faster). Cache invalidates
when wallpaper path, size, mtime, or sigma changes.
Add CHANGELOG documenting all changes since 0.1.0 and the initial
release. Add DECISIONS.md as an architectural decision log. Update
CLAUDE.md to reflect current architecture. Bump to 0.1.1 for the
security and correctness fixes in the previous commit.