fix: prevent edge darkening on GPU-blurred wallpaper (v0.7.1)
GskBlurNode samples pixels outside texture bounds as transparent, causing visible darkening at wallpaper edges. Fix renders the texture with 3x-sigma padding before blur, then clips back to original size.
This commit is contained in:
Generated
+1
-1
@@ -616,7 +616,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "moonset"
|
||||
version = "0.7.0"
|
||||
version = "0.7.1"
|
||||
dependencies = [
|
||||
"dirs",
|
||||
"gdk-pixbuf",
|
||||
|
||||
Reference in New Issue
Block a user