feat: add optional background blur, align to shared texture pattern
Gaussian blur applied at texture load time when `background_blur` is set in moonlock.toml. Refactored wallpaper loading from per-window Picture::for_filename() to shared gdk::Texture pattern (matching moonset/moongreet), avoiding redundant JPEG decoding on multi-monitor.
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+48
-7
@@ -6,6 +6,7 @@ use gdk_pixbuf::Pixbuf;
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use glib::clone;
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use gtk4::prelude::*;
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use gtk4::{self as gtk, gio};
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use image::imageops;
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use std::cell::RefCell;
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use std::path::Path;
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use std::rc::Rc;
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@@ -41,7 +42,7 @@ struct LockscreenState {
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/// Create a lockscreen window for a single monitor.
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/// Fingerprint is not initialized here — use `wire_fingerprint()` after async init.
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pub fn create_lockscreen_window(
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bg_path: &Path,
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bg_texture: &gdk::Texture,
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_config: &Config,
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app: >k::Application,
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unlock_callback: Rc<dyn Fn()>,
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@@ -82,7 +83,7 @@ pub fn create_lockscreen_window(
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window.set_child(Some(&overlay));
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// Background wallpaper
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let background = create_background_picture(bg_path);
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let background = create_background_picture(bg_texture);
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overlay.set_child(Some(&background));
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// Centered vertical box
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@@ -413,13 +414,53 @@ pub fn start_fingerprint(
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});
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}
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/// Create a Picture widget for the wallpaper background.
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fn create_background_picture(bg_path: &Path) -> gtk::Picture {
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let background = if bg_path.starts_with("/dev/moonarch/moonlock") {
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gtk::Picture::for_resource(bg_path.to_str().unwrap_or(""))
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/// Load the wallpaper as a texture once, for sharing across all windows.
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/// When `blur_radius` is `Some(sigma)` with sigma > 0, a Gaussian blur is applied.
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pub fn load_background_texture(bg_path: &Path, blur_radius: Option<f32>) -> gdk::Texture {
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let fallback = "/dev/moonarch/moonlock/wallpaper.jpg";
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let texture = if bg_path.starts_with("/dev/moonarch/moonlock") {
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let resource_path = bg_path.to_str().unwrap_or(fallback);
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gdk::Texture::from_resource(resource_path)
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} else {
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gtk::Picture::for_filename(bg_path.to_str().unwrap_or(""))
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let file = gio::File::for_path(bg_path);
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gdk::Texture::from_file(&file).unwrap_or_else(|_| {
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gdk::Texture::from_resource(fallback)
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})
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};
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match blur_radius {
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Some(sigma) if sigma > 0.0 => apply_blur(&texture, sigma),
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_ => texture,
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}
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}
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/// Apply Gaussian blur to a texture and return a blurred texture.
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fn apply_blur(texture: &gdk::Texture, sigma: f32) -> gdk::Texture {
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let width = texture.width() as u32;
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let height = texture.height() as u32;
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let stride = width as usize * 4;
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let mut pixel_data = vec![0u8; stride * height as usize];
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texture.download(&mut pixel_data, stride);
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let img = image::RgbaImage::from_raw(width, height, pixel_data)
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.expect("pixel buffer size matches texture dimensions");
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let blurred = imageops::blur(&image::DynamicImage::ImageRgba8(img), sigma);
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let bytes = glib::Bytes::from(blurred.as_raw());
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let mem_texture = gdk::MemoryTexture::new(
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width as i32,
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height as i32,
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gdk::MemoryFormat::B8g8r8a8Premultiplied,
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&bytes,
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stride,
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);
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mem_texture.upcast()
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}
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/// Create a Picture widget for the wallpaper background from a shared texture.
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fn create_background_picture(texture: &gdk::Texture) -> gtk::Picture {
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let background = gtk::Picture::for_paintable(texture);
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background.set_content_fit(gtk::ContentFit::Cover);
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background.set_hexpand(true);
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background.set_vexpand(true);
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