fix: handle monitor hotplug to survive suspend/resume (v0.6.9)
moonlock crashed with segfault in libgtk-4.so after suspend/resume when HDMI monitors disconnected and reconnected, invalidating GDK monitor objects that statically created windows still referenced. Replace manual monitor iteration with connect_monitor signal (v1_2) that fires both at lock time and on hotplug. Windows are now created on demand per monitor event and auto-unmap when their monitor disappears.
This commit is contained in:
+81
-36
@@ -59,17 +59,18 @@ fn activate(app: >k::Application) {
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fn activate_with_session_lock(
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app: >k::Application,
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display: &gdk::Display,
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_display: &gdk::Display,
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config: &config::Config,
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) {
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let lock = gtk4_session_lock::Instance::new();
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lock.lock();
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// Load wallpaper AFTER lock — disk I/O must not delay the lock acquisition
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let bg_texture = config::resolve_background_path(config)
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.and_then(|path| lockscreen::load_background_texture(&path));
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let monitors = display.monitors();
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// Load wallpaper before lock — connect_monitor fires during lock() and needs the
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// texture. This means disk I/O happens before locking, but loading a local JPEG
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// is fast enough that the delay is negligible.
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let bg_texture: Rc<Option<gdk::Texture>> = Rc::new(
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config::resolve_background_path(config)
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.and_then(|path| lockscreen::load_background_texture(&path)),
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);
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// Shared unlock callback — unlocks session and quits.
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// Guard prevents double-unlock if PAM and fingerprint succeed simultaneously.
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@@ -91,50 +92,89 @@ fn activate_with_session_lock(
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let blur_cache: Rc<RefCell<Option<gdk::Texture>>> = Rc::new(RefCell::new(None));
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let avatar_cache: Rc<RefCell<Option<gdk::Texture>>> = Rc::new(RefCell::new(None));
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// Create all monitor windows immediately — no D-Bus calls here
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let mut all_handles = Vec::new();
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let mut created_any = false;
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for i in 0..monitors.n_items() {
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if let Some(monitor) = monitors
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.item(i)
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.and_then(|obj| obj.downcast::<gdk::Monitor>().ok())
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{
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// Shared config for use in the monitor signal handler
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let config = Rc::new(config.clone());
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// Shared handles list — populated by connect_monitor, read by fingerprint init
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let all_handles: Rc<RefCell<Vec<lockscreen::LockscreenHandles>>> =
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Rc::new(RefCell::new(Vec::new()));
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// Shared fingerprint listener — None until async init completes.
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// The monitor handler checks this to wire up FP labels on hotplugged monitors.
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let shared_fp: Rc<RefCell<Option<Rc<RefCell<FingerprintListener>>>>> =
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Rc::new(RefCell::new(None));
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// The ::monitor signal fires once per existing monitor at lock(), and again
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// whenever a monitor is hotplugged (e.g. after suspend/resume). This replaces
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// the old manual monitor iteration and handles hotplug automatically.
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let lock_for_signal = lock.clone();
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lock.connect_monitor(glib::clone!(
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#[strong]
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app,
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#[strong]
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config,
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#[strong]
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bg_texture,
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#[strong]
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unlock_callback,
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#[strong]
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blur_cache,
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#[strong]
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avatar_cache,
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#[strong]
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all_handles,
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#[strong]
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shared_fp,
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move |_instance, monitor| {
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log::debug!("Monitor signal: creating lockscreen window");
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let handles = lockscreen::create_lockscreen_window(
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bg_texture.as_ref(),
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config,
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app,
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bg_texture.as_ref().as_ref(),
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&config,
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&app,
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unlock_callback.clone(),
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&blur_cache,
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&avatar_cache,
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);
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lock.assign_window_to_monitor(&handles.window, &monitor);
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lock_for_signal.assign_window_to_monitor(&handles.window, monitor);
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handles.window.present();
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all_handles.push(handles);
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created_any = true;
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}
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}
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if !created_any {
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log::error!("No lockscreen windows created — screen stays locked (compositor policy)");
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std::process::exit(1);
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}
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// If fingerprint is already initialized, wire up the label
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if let Some(ref fp_rc) = *shared_fp.borrow() {
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lockscreen::show_fingerprint_label(&handles, fp_rc);
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}
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all_handles.borrow_mut().push(handles);
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}
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));
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lock.lock();
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// Async fprintd initialization — runs after windows are visible
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if config.fingerprint_enabled {
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init_fingerprint_async(all_handles);
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init_fingerprint_async(all_handles, shared_fp);
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}
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}
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/// Initialize fprintd asynchronously after windows are visible.
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/// Uses a single FingerprintListener shared across all monitors —
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/// only the first monitor's handles get the fingerprint UI wired up.
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fn init_fingerprint_async(all_handles: Vec<lockscreen::LockscreenHandles>) {
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/// only the first monitor's handles get the fingerprint verification wired up.
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/// The `shared_fp` is set after init so that the connect_monitor handler can
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/// wire up FP labels on monitors that appear after initialization.
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fn init_fingerprint_async(
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all_handles: Rc<RefCell<Vec<lockscreen::LockscreenHandles>>>,
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shared_fp: Rc<RefCell<Option<Rc<RefCell<FingerprintListener>>>>>,
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) {
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glib::spawn_future_local(async move {
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let mut listener = FingerprintListener::new();
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listener.init_async().await;
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let handles = all_handles.borrow();
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if handles.is_empty() {
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return;
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}
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// Use the first monitor's username to check enrollment
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let username = &all_handles[0].username;
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let username = &handles[0].username;
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if username.is_empty() {
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return;
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}
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@@ -146,13 +186,16 @@ fn init_fingerprint_async(all_handles: Vec<lockscreen::LockscreenHandles>) {
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let fp_rc = Rc::new(RefCell::new(listener));
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// Show fingerprint label on all monitors
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for handles in &all_handles {
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lockscreen::show_fingerprint_label(handles, &fp_rc);
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// Show fingerprint label on all existing monitors
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for h in handles.iter() {
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lockscreen::show_fingerprint_label(h, &fp_rc);
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}
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// Start verification listener on the first monitor only
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lockscreen::start_fingerprint(&all_handles[0], &fp_rc);
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lockscreen::start_fingerprint(&handles[0], &fp_rc);
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// Publish the listener so hotplugged monitors get FP labels too
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*shared_fp.borrow_mut() = Some(fp_rc);
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});
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}
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@@ -184,7 +227,9 @@ fn activate_without_lock(
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// Async fprintd initialization for development mode
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if config.fingerprint_enabled {
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init_fingerprint_async(vec![handles]);
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let all_handles = Rc::new(RefCell::new(vec![handles]));
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let shared_fp = Rc::new(RefCell::new(None));
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init_fingerprint_async(all_handles, shared_fp);
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}
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}
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