fix: prevent edge darkening on GPU-blurred wallpaper (v0.6.3)
GskBlurNode samples pixels outside texture bounds as transparent, causing visible darkening at wallpaper edges. Fix renders the texture with 3x-sigma padding before blur, then clips back to original size. Symmetric fix with moonset v0.7.1.
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@@ -575,7 +575,7 @@ dependencies = [
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[[package]]
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name = "moonlock"
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version = "0.6.2"
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version = "0.6.3"
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dependencies = [
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"gdk-pixbuf",
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"gdk4",
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