// ABOUTME: Entry point for Moongreet — greetd greeter for Wayland. // ABOUTME: Sets up GTK Application, Layer Shell, CSS, and a single greeter window. mod config; mod fingerprint; mod greeter; mod i18n; mod ipc; mod power; mod sessions; mod users; use gdk4 as gdk; use gtk4::prelude::*; use gtk4::{self as gtk, gio}; use gtk4_layer_shell::LayerShell; fn load_css(display: &gdk::Display) { let css_provider = gtk::CssProvider::new(); css_provider.load_from_resource("/dev/moonarch/moongreet/style.css"); gtk::style_context_add_provider_for_display( display, &css_provider, gtk::STYLE_PROVIDER_PRIORITY_USER, ); } fn setup_layer_shell(window: >k::ApplicationWindow, layer: gtk4_layer_shell::Layer) { window.init_layer_shell(); window.set_layer(layer); window.set_exclusive_zone(-1); window.set_keyboard_mode(gtk4_layer_shell::KeyboardMode::Exclusive); // Anchor to all edges for fullscreen window.set_anchor(gtk4_layer_shell::Edge::Top, true); window.set_anchor(gtk4_layer_shell::Edge::Bottom, true); window.set_anchor(gtk4_layer_shell::Edge::Left, true); window.set_anchor(gtk4_layer_shell::Edge::Right, true); } fn activate(app: >k::Application) { let display = match gdk::Display::default() { Some(d) => d, None => { log::error!("No display available — cannot start greeter UI"); return; } }; log::debug!("Display: {:?}", display); load_css(&display); // Load config and resolve wallpaper let config = config::load_config(None); let bg_texture = config::resolve_background_path(&config) .and_then(|path| { log::debug!("Background path: {}", path.display()); greeter::load_background_texture(&path) }); let blur_cache = std::rc::Rc::new(std::cell::RefCell::new(None)); let use_layer_shell = std::env::var("MOONGREET_NO_LAYER_SHELL").is_err(); log::debug!("Layer shell: {use_layer_shell}"); if use_layer_shell { // Single greeter window. No set_monitor — the compositor places it on the // focused output (same as moonset). Exclusive keyboard binds input to this // surface regardless of pointer position; the mouse may wander to other // outputs but typing always reaches the greeter. The previous per-monitor // approach gave keyboard only to the first monitor's window, so a user on // any other output could not type the password. let window = greeter::create_greeter_window(bg_texture.as_ref(), &config, &blur_cache, app); setup_layer_shell(&window, gtk4_layer_shell::Layer::Top); window.present(); } else { // No layer shell — single window for development let greeter_window = greeter::create_greeter_window(bg_texture.as_ref(), &config, &blur_cache, app); greeter_window.present(); } } fn setup_logging() { match systemd_journal_logger::JournalLog::new() { Ok(logger) => { if let Err(e) = logger.install() { eprintln!("Failed to install journal logger: {e}"); } } Err(e) => { eprintln!("Failed to create journal logger: {e}"); } } // Require MOONGREET_DEBUG=1 to raise verbosity. Mere presence (e.g. an // empty value in a session-setup script) must not escalate the journal // to Debug, which leaks socket paths, usernames, and auth round counts. let level = match std::env::var("MOONGREET_DEBUG").ok().as_deref() { Some("1") => log::LevelFilter::Debug, _ => log::LevelFilter::Info, }; log::set_max_level(level); } fn main() { setup_logging(); log::info!("Moongreet starting"); // Register compiled GResources gio::resources_register_include!("moongreet.gresource").expect("Failed to register resources"); let app = gtk::Application::builder() .application_id("dev.moonarch.moongreet") .build(); app.connect_activate(activate); app.run(); }