feat: show greeter UI on all monitors, not just one (v0.8.0)
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Wayland surfaces belong to exactly one output — mirroring is not an option. Create one full greeter window per monitor via set_monitor(), with only the first receiving KeyboardMode::Exclusive. Removes the old wallpaper-only secondary windows. Matches moonlock's per-monitor pattern.
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@@ -188,24 +188,6 @@ fn render_blurred_texture(
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Some(renderer.render_texture(&node, Some(&viewport)))
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}
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/// Create a wallpaper-only window for secondary monitors.
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pub fn create_wallpaper_window(
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texture: &gdk::Texture,
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blur_radius: Option<f32>,
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blur_cache: &Rc<RefCell<Option<gdk::Texture>>>,
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app: >k::Application,
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) -> gtk::ApplicationWindow {
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let window = gtk::ApplicationWindow::builder()
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.application(app)
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.build();
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window.add_css_class("wallpaper");
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let background = create_background_picture(texture, blur_radius, blur_cache);
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window.set_child(Some(&background));
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window
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}
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/// Create a Picture widget for the wallpaper background, optionally with GPU blur.
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/// Uses `blur_cache` to compute the blurred texture only once across all monitors.
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fn create_background_picture(
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+11
-14
@@ -63,30 +63,27 @@ fn activate(app: >k::Application) {
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let use_layer_shell = std::env::var("MOONGREET_NO_LAYER_SHELL").is_err();
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log::debug!("Layer shell: {use_layer_shell}");
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// Main greeter window (login UI) — compositor picks focused monitor
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let greeter_window = greeter::create_greeter_window(bg_texture.as_ref(), &config, &blur_cache, app);
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if use_layer_shell {
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setup_layer_shell(&greeter_window, true, gtk4_layer_shell::Layer::Top);
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}
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greeter_window.present();
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// Wallpaper-only windows on all monitors (only with layer shell)
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if use_layer_shell
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&& let Some(ref texture) = bg_texture
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{
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// One greeter window per monitor — only the first gets keyboard input
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let monitors = display.monitors();
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log::debug!("Monitor count: {}", monitors.n_items());
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let mut first = true;
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for i in 0..monitors.n_items() {
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if let Some(monitor) = monitors
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.item(i)
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.and_then(|obj| obj.downcast::<gdk::Monitor>().ok())
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{
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let wallpaper = greeter::create_wallpaper_window(texture, config.background_blur, &blur_cache, app);
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setup_layer_shell(&wallpaper, false, gtk4_layer_shell::Layer::Bottom);
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wallpaper.set_monitor(Some(&monitor));
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wallpaper.present();
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let window = greeter::create_greeter_window(bg_texture.as_ref(), &config, &blur_cache, app);
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setup_layer_shell(&window, first, gtk4_layer_shell::Layer::Top);
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window.set_monitor(Some(&monitor));
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window.present();
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first = false;
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}
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}
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} else {
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// No layer shell — single window for development
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let greeter_window = greeter::create_greeter_window(bg_texture.as_ref(), &config, &blur_cache, app);
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greeter_window.present();
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}
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}
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