fix+perf: audit fixes and GPU blur migration (v0.5.0)
Address all findings from quality, performance, and security audits: - Filter greetd error descriptions consistently (security) - Re-enable power buttons after failed action (UX bug) - Narrow TOCTOU window in avatar loading via symlink_metadata (security) - Allow @ in usernames for LDAP compatibility - Eliminate unnecessary Vec allocation in passwd parsing - Remove dead i18n field, annotate retained-for-future struct fields - Fix if/if→if/else and noisy test output in power.rs Replace CPU blur (image crate + disk cache + async orchestration) with GPU blur via GskBlurNode — symmetric with moonlock and moonset. Removes ~15 transitive dependencies and ~200 lines of caching code.
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@@ -55,7 +55,8 @@ fn activate(app: >k::Application) {
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log::debug!("Background path: {}", bg_path.display());
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// Load background texture once — shared across all windows
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let bg_texture = greeter::load_background_texture(&bg_path, config.background_blur);
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// Blur is applied on the GPU via GskBlurNode at widget realization time.
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let bg_texture = greeter::load_background_texture(&bg_path);
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if bg_texture.is_none() {
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log::error!("Failed to load background texture — greeter will start without wallpaper");
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}
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@@ -81,7 +82,7 @@ fn activate(app: >k::Application) {
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.item(i)
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.and_then(|obj| obj.downcast::<gdk::Monitor>().ok())
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{
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let wallpaper = greeter::create_wallpaper_window(texture, app);
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let wallpaper = greeter::create_wallpaper_window(texture, config.background_blur, app);
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setup_layer_shell(&wallpaper, false, gtk4_layer_shell::Layer::Bottom);
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wallpaper.set_monitor(Some(&monitor));
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wallpaper.present();
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